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Theatrhythm Final Fantasy
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Theatrhythm Final Fantasy : ウィキペディア英語版
Theatrhythm Final Fantasy
iOS

|genre=Rhythm
|modes=Single-player, multiplayer
|series=''Final Fantasy''
''Theatrhythm''
|platforms=Nintendo 3DS, iOS
}}
is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the ''Final Fantasy'' video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, ''Theatrhythm Final Fantasy: Curtain Call'', was released in 2014. A third game based on the ''Dragon Quest'' series, ''Theatrhythm Dragon Quest'', was released in 2015.
==Gameplay==

''Theatrhythm Final Fantasy'' is a rhythm video game. Players take control of four ''Final Fantasy'' characters, and select a ''Final Fantasy'' game from the first ''Final Fantasy'' to ''Final Fantasy XIII''. Each game has three stages: field, battle, and event. Each stage features different game mechanics than the others; once a stage is completed, the characters level up. The difficulty level can be changed in order to make it appealing to "beginners and rhythm masters alike". Throughout the game, players can unlock music and movie scenes. The gameplay requires players to tap on the screen in correct spots to the beat of the music playing.
Within the main game section "Series Mode", there are 3 unique stage styles: Field (Overworld) Music, Battle Music, and Event (Dramatic) Music, as well as the option to play through the opening and ending themes.
* The Opening and Ending Theme segments involve simply tapping the screen in time with music notes as they move into the center of a crystal on screen.
* Field music is a side-scrolling rhythm game, as the screen moves from right-to-left, and a player must either tap a note, slide the stylus in a direction, or hold the stylus down while following a waving line on the touch screen. The object is to reach the end of the stage before the music ends, where another character is waiting to give the player an item. Playing well causes the character to speed up, while missing will cause the character to fall down. There is an opportunity to ride a chocobo in each level for a speed boost.
* Battle Music is a mock-battle, with the player tapping notes correctly to do damage to the enemies onscreen. The objective is to kill all the enemies and eventually a boss character during the duration of the song. The notes come in from left-to-right. In this mode, the players must tap a note, swipe the stylus in a direction, or hold the stylus down for a long note. Good timing causes character attacks to be more powerful and can also trigger special abilities. The player has the opportunity to perform one summon attack each battle.
* The Event Music scene includes one or more scenes from the ''Final Fantasy'' game you select, and will play the scene onscreen in the background. Controls are similar to the Field sections, albeit players now follow the cursor as it moves around the screen. Clearing gold sections extends the level's song. Characters' stats and abilities other than Hit Points do not affect these stages
There is also a "Challenge Mode" that allows the player to choose the Battle, Overworld, or Dramatic music from a Final Fantasy game that they have cleared the normal difficulty of in Series Mode. The player then plays these one stage at a time, instead of in succession as in Series Mode. If an A rank or better is received on a song, a higher difficulty is unlocked. Unlocking a higher difficulty for all three songs from a Final Fantasy Game will unlock that difficulty in Series Mode. Within Challenge Mode, there is also a "no fail" practice option for each stage.
Lastly for the music section of the game, there is a "Chaos Shrine" mode. There are a total of 99 levels, with two stages per level - a field music followed by a battle music. For each level, there are three possible bosses, with each boss dropping three items for a total of nine potential item drops per level. These items are usually rarer items or crystals needed to unlock additional characters. If one scores high enough in the first field music stage, a sign will appear indicating they will go to "Boss 2 or 3", who will have better item drops. These levels have a difficulty level between the 2nd and 3rd levels from Challenge Mode. Additionally, Chaos Shrine contains songs from ''Final Fantasy'' games not featured in other areas of the game (for example, Mambo de Chocobo). The game also features downloadable content, allowing players to purchase new songs and stages from the Nintendo eShop.〔http://www.eurogamer.net/articles/2012-07-03-final-fantasy-theatrhythm-dlc-on-3ds-eshop-this-week〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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